Vector of four Int values x, y, z and w.

// constructing
var a = new Vec4i(1, 2, 3, 4);
var b:Vec4i = { x:2, y:4, z:5, w:6 };
var c:Vec4i = [ 1, 2, 3, 4 ];

// access values
trace(a.w); // 4
a.y = 42;

trace( b.length ); // 9

.length calculates the current vector-length (same by casting the vector to a Float).

Operations:

+, - between two vectors results in a new Vec4i, while * (dot product) results in a Float.
* and / between a Vec4i and a Float results in a new (stretched or compressed) Vec4i.

Comparing vectors:

>, <, >=, <= results into comparing the lengths of the vectors.
a.isEqual(b) can be used to compare two vectors a and b for value-equality.

Static variables

staticx:Int

staticy:Int

staticz:Int

staticw:Int

staticread onlylength:Float

Gets the current vector-length

staticread onlycopy:Vec4i

A new vector instance with the same values.

Static methods

staticinlineisEqual(this:Vec4iImpl, v:Vec4i):Bool

Compare this to another vector of equality.

Parameters:

v

Vec4i

staticinlinecopyFrom(this:Vec4iImpl, v:Vec4i):Vec4i

Copyes the values of another inside this vector and returns its reference.

staticinlinenegate(this:Vec4iImpl):Vec4i

Negates the values of this vector and returns its reference.

staticinlineadd(this:Vec4iImpl, v:Vec4i):Vec4i

Adds the values of another vector to this vector.

staticinlinesubtract(this:Vec4iImpl, v:Vec4i):Vec4i

Subtracts the values of another vector from this vector.

staticinlinemul(this:Vec4iImpl, f:Float):Vec4i

Multiplicates the values of this vector by a Float

staticinlinediv(this:Vec4iImpl, f:Float):Vec4i

Divides the values of this vector by a Float