To generate pseudo random numbers by a Mersenne Twister.
The same seed results in the same sequence of random numbers.
Constructor
Methods
seed(?seed:UInt):Void
Sets the seed of this instance to start a new sequence.
Parameters:
seed | (optional) the start-seed for the random sequence. If this value is |
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inlineuint(?rangeLength:UInt):UInt
Returns a random UInt unsigned integer number. By default, rangeLength is set to null, which results in values from 0 to inclusive 0xFFFFFFFF.
Parameters:
rangeLength | random values will be into the range from 0 to rangeLength (exclusive) |
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inlineuintLimit(minValue:UInt, maxValue:UInt):UInt
Returns a random UInt unsigned integer number whose value is limited by min and max (inclusive).
Parameters:
minValue | the minimal random value |
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maxValue | the maximum random value |
inlineint(?rangeLength:Int):Int
Returns a random Int integer number. By default, rangeLength is set to null, which results in values from -2147483648 to inclusive 2147483647.
Parameters:
rangeLength | random values will be into the range from 0 to rangeLength (exclusive) |
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inlineintLimit(minValue:Int, maxValue:Int):Int
Returns a random Int integer number whose value is limited by min and max (inclusive).
Parameters:
minValue | the minimal random value |
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maxValue | the maximum random value |
inlinefloat(rangeLength:Float = 1.0):Float
Returns a random Float number.
Parameters:
rangeLength | if not null the random values will be into the range from 0 to rangeLength (exclusive) |
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inlinefloatLimit(minValue:Float, maxValue:Float):Float
Returns a random Float number whose value is limited by min and max (inclusive).
Parameters:
minValue | the minimal random value |
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maxValue | the maximum random value |
inlinefast(rangeLength:Float = 1.0):Float
Returns a random Float number. This can faster then .float(), but is less accurate.
Parameters:
minValue | the minimal random value |
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maxValue | the maximum random value |
inlinefastLimit(minValue:Float, maxValue:Float):Float
Returns a random Float number whose value is limited by min and max (inclusive). This can be faster then .floatLimit(), but is less accurate.
Parameters:
minValue | the minimal random value |
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maxValue | the maximum random value |