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#  Filename : sketchy_topology_broken.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : The topology of the strokes is, first, built
#             independantly from the 3D topology of objects, 
#             and, second, so as to chain several times the same ViewEdge.

from ChainingIterators import pySketchyChainingIterator
from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
    QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from shaders import pyBackboneStretcherNoCuspShader

Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge indpendantly from the 
## initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(6, 120, 2, True, True),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
    pyBackboneStretcherNoCuspShader(20),
    #ConstantColorShader(0.0, 0.0, 0.0)
    IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
    #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)
