{
	"NodeSetup":[

	{
		"label": "Correct strength vector math",
		"type": "ShaderNodeVectorMath",
		"location": [0, 0],
		"operation": "\"SUBTRACT\"",
		"in": [
		["Add noise", "\"Vector\""],
		["Transform to RGB", "\"Color\""]
		]
	},
	{
		"label": "Add noise",
		"type": "ShaderNodeVectorMath",
		"location": [-200, 0],
		"in": [
		["Correct strength", "\"Color\"", 1]
		]
	},
	{
		"label": "Correct strength",
		"type": "ShaderNodeMixRGB",
		"location": [-400, 0],
		"inputs[1].default_value": "(0, 0, 0, 1)",
		"in": [
		["Blur strength", 0],
		["Noise source", "\"Color\"", "\"Color2\""]
		]
	},
	{
		"label": "Transform to RGB",
		"type": "ShaderNodeMixRGB",
		"location": [-400, -200],
		"inputs[1].default_value": "(1, 1, 1, 1)",
		"inputs[2].default_value": "(0, 0, 0, 1)",
		"in": [
		["Blur strength", 0]
		]
	},
	{
		"label": "Blur strength",
		"type": "ShaderNodeValue",
		"location": [-800, -50]
	},
	{
		"label": "Noise source",
		"type": "ShaderNodeTexNoise",
		"location": [-600, -150],
		"inputs[1].default_value": "1000.0"
	}

	]
}